![]() Void Bastards is basically Same Shit, Different Day: The Game.īut, sharp commentary doesn’t excuse a dull loop. Blue Manchu satirizes the endless, minutiae-obsessed bureaucracy of corporate life through mechanics, placing biting commentary within the structure of a roguelike a genre defined by performing the same tasks again and again with only slight variations. You’ll combine those wackily named ingredients to create mundane MacGuffins-an HR computer, an ID card, a printer-which will inevitably, comedically malfunction, sending you back to the old grind.Īnd, despite the humorous, beautiful set dressing, V oid Bastards ’ gameplay does, eventually, become a bit of a grind. You’ll also scavenge for other parts, like Surgery 4 Dummies and a Distended Testicle wrapped in a plastic baggie, to build quest items. I’ve put in about 15 hours so far, but I anticipate more weird weapons down the line. The Rifter lets you pick up a powerful enemy and move them behind a locked door or, more interestingly, onto a live electric cable. Kittybots are Roombas shaped like cat’s heads that explode once their health runs out. The build tree reveals wackier items, as well. A tazer lets you stun your opponents a must for taking down relentless (and not easily avoidable) enemy turrets. The Clusterflack sends grenades flying in all directions, a great option for wiping out a room full of enemies. A spike gun lets you silently poison enemies from the shadows. Once you’ve collected enough materials (divided into plaz, bio, slag, data and volts), you can build new weapons, tools and upgrades- all of which persist from run to run. The game plays like an endless series of potentially fatal fetch quests, as you take control of the latest in an endless line of procedurally generated prisoners, risking your life to hunt down vital building supplies represented by ink pens, glasses and disembodied fingers you’ll scavenge on each ship. These colorful ships are arrayed along a branching path on a star map segmented into nebulae the deeper you go, the more difficult the challenge that awaits. The periwinkle CNT Tax Boats where fuzzy blue carpets mask your footsteps as you creep into cover. ![]() The intestine-like tunnels of the taxi yellow Krell Freighters, where massive barn-door-sized entrances give way to burning hallways. The decadent magenta Lux Cruise Ships where loot is stashed away in chaffing dishes in high-ceilinged banquet halls. It’s gorgeous, and for the first few hours at least, each new vessel you board is a candy-colored marvel. Enemies even move like comic characters, rotating to face you with the two-dimensional front-to-back flip of DOOM ’s pixelated imps. A white border boxes the screen in during gameplay. The story moments between each run play out as a series of comic panels. While Gearbox’s series of loot-shooters has often looked like Unreal Engine 3D models with a Dark Horse coat of paint, this new roguelite FPS from the former BioShock devs at Blue Manchu fully commits to the bit. Void Bastards is like if Borderlands actually wanted you to believe you were playing a comic book.
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